![]() ![]() “Unlike the PC-version, which used cursor controls to interact with puzzles and contraptions, we now use custom motion controls for almost every puzzle,” Simogo explained. ![]() It’s hard to imagine that it was not made for Wii U originally – that’s how home it feels.” “The game has been totally rebuilt for the platform, with the Wii U GamePad tightly integrated into the game. So we’ve worked together with someone we knew we could trust to do this – our friends Dakko Dakko. “We knew that we wouldn’t want to hand Year Walk off to a porting studio, yet we wanted a fresh view on the game to make it feel new, exciting and home on the platform. “No, this is not a simple port,” the developers said. On the developer’s blog, Simogo discussed the difference between the Wii U version of “Year Walk” and past releases. ![]() The Wii U version will also not just be a simple port. However, this walk is not like usual Årsgångs, as you will encounter multiple supernatural beings throughout your journey. Based on the old Swedish tradition called “Årsgång,” the game will see you play the role of Daniel Svensson, who engages in the Swedish tradition of year walking one night. #YEAR WALK WIIU PC#Year Walk, which is currently available on iOS, Android, and Windows PC, is set to release on the Wii U later this summer.Year Walk, the hit indie puzzler game that originally released on iOS in 2013, and PC and Mac in 2014, will be coming to Wii U this year, when it hits the console in Fall 2015. ![]() The GamePad rumbles and makes lovely sounds (make sure you have the volume all cranked up on it!), and it just feels amazingly tactile – like you’re actually holding the objects in your hands."įinally, the Wii U version will include support for additional languages and will feature extra, currently unannounced 'secrets'. For example, if you find something in the forest that you can spin or rotate, you’ll physically rotate the GamePad, with really finely tuned controls. Unlike the PC-version, which used cursor controls to interact with puzzles and contraptions, we now use custom motion controls for almost every puzzle. We’re very proud of this and we think we’ve made some really cool innovations with the motion-based cursor controls. You can rest the GamePad neatly in your lap. "It’s very reminiscent of using the Wii Remote to point at the TV, or mouse controls, but perhaps even more relaxed, as you don’t have to point it towards the TV. The platform's motion controls will also be used 'to look around and find things to interact with': The Wii U version will utilise the GamePad touchscreen to access the in-game encyclopaedia, view the world map, take notes, and look at hints. Simogo didn't want to make a simple cash-grab port, however, and so worked with a developer it trusts to 'make it feel new, exciting and home on the platform' - Dakko Dakko. By Craig Snow, posted on 14 July 2015 / 2,800 ViewsĪcclaimed indie adventure title Year Walk is coming to the Wii U, developer Simogo has confirmed. ![]()
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